I don't get you vaporware people, why would they devote nearly their whole team to do nothing? They are working on GW2 and choose to not share info.
Personal choices has nothing to do with business rules. You may chose to never say hi to any of you friends, but don't expect to keep them for very long.
Same with players. No info = no interest.
The only possible business reason to not release info is if there is none, thats all.
As far as GW2 gameplay is concerned, I'd like it to remain similar to GW1 because it has worked so well and if it's not broke...
This is the second time I've agreed with you strongly in the last 10 minutes. Kudos.
Seriously though, I love GW. A revised, expanded, "buffed" GW would be amazing. I don't want to see ANet emulate another company and try to draw from another crowd. Stick with your guns, do what you do well.
However, the OP and first few posts that mentioned a true "old-school RPG" feel of having heroes/teammates which you command sequentially or strategically would be an awesome format, but not for the whole game, unless somehow incorporated into the current system. For example, if I could bring a Ranger hero, lock him to a target and command him to primary focus on interrupting a certain skill, I could create "Battle Plans" around every foe, every mob... everything. More control and more of a "leader" feel from your aspect when bringing heroes.
If a system similar to heroes/henchmen is available in GW2, I hope for there to be some kind of "Priority" for skill usage/shutdown or target selection.
More on-topic: If these ideas don't manifest in a "sequel" with characters and settings similar to GW, any game that plays similarly to GW and has some of these or other new characteristics would be wildly successful in my mind.
What would you like to see Anet working on instead?
Would like them to release another Campaign, Patch or just some new Items, think im one of the few ppl that would prefer more Patches for GW1 instead of a GW2 release.
I'd like to see GW - The Era of the Gods, where you play as one of the Gods in a Sim-City type of civilization simulator. Or maybe they should just finish GW 2 already =)
Personal choices has nothing to do with business rules. You may chose to never say hi to any of you friends, but don't expect to keep them for very long.
Same with players. No info = no interest.
The only possible business reason to not release info is if there is none, thats all.
Why aren't you running a successful business then? And yeah, you will probably genuinely answer that question with how great you are.
Anet hasn't left us completely in the dark, we know minor details of the game and releasing info now could lead to other companies snatching up the concepts and info and copying it. What would be the huge benefit to learning of the info now if you won't be able to play it anyway? You have a game to occupy yourself right now, it's called Guild Wars, if you don't like it, go somewhere else and wait for Guild Wars 2 to come out.
Atleast it's not like Super Smash Bros Brawl where the developer released important information and then new characters and features lost the wow factor.
EDIT: I don't believe that Anet will lose customers from with-holding information for a long period of time if the game is actually good. People will see the screenshots/gameplay and want to play. Even angry fans will eventually give in if the game actually rocks.
Last edited by Megas XLR; Jan 22, 2009 at 06:51 AM // 06:51..
Personal choices has nothing to do with business rules. You may chose to never say hi to any of you friends, but don't expect to keep them for very long.
Same with players. No info = no interest.
The only possible business reason to not release info is if there is none, thats all.
Bold part: what makes you talk about guild wars 2 then? if not mistaken, this is about guild wars 2, no? you seems interested.
Regarding the friends part, lol, I truly am sorry for my friends and must make it up to them, I am a bad friend to have as friend. I've not seen most of them for over 2 years. They called me up all the time. I also rejected an invitation to dinner last night and many before that. How about that huh.
PS: the minute the talk about Guild Wars 2 die down is the minute Arena Net release any information if the release date isn't close. The more talk the better for arena net. Do you seriously think the community manager isn't doing anything. Sometime one don't have to talk/post reply/comments to do a job. Part of a community manager work could be to monitor just this, how frequent are guild wars 2 being talked about.
Last edited by pumpkin pie; Jan 22, 2009 at 08:27 AM // 08:27..
Bold part: what makes you talk about guild wars 2 then? if not mistaken, this is about guild wars 2, no? you seems interested.
PS: the minute the talk about Guild Wars 2 die down is the minute Arena Net release any information if the release date isn't close. The more talk the better for arena net. Do you seriously think the community manager isn't doing anything. Sometime one don't have to talk/post reply/comments to do a job. Part of a community manager work could be to monitor just this, how frequent are guild wars 2 being talked about.
I must agree with you, if all of a sudden the talk about GW2 stopped, you would probably get a little more info.
"The pure and simple truth is rarely pure and never simple." Oscar Wilde
However, the OP and first few posts that mentioned a true "old-school RPG" feel of having heroes/teammates which you command sequentially or strategically would be an awesome format, but not for the whole game, unless somehow incorporated into the current system. For example, if I could bring a Ranger hero, lock him to a target and command him to primary focus on interrupting a certain skill, I could create "Battle Plans" around every foe, every mob... everything. More control and more of a "leader" feel from your aspect when bringing heroes.
Something simple and yet useful that they can do for heroes in GW1 is to allow a player to command their heroes/henchies to follow and protect an ally instead of their owner player all the time. This allows for greater flexibility since a player doesn't need to leave the game instance to grant the other player his/her heroes.
The other thing I would like to see about heroes/henchies is the ability to swap them wih another hero/hench in an explorable or mission, so you can use all 26 heroes and swap them in/out of your team based on what mob you would be encountering next. Of course this should only be allowed when they are not in combat, otherwise you can swap a hero that is dying with a healthy one. Or they can swap a hero but shows up with the same amount of health on his/her bar maybe.
The ability to define skill sequence for heroes would be nice and if you can command them to always have a particular enchantment up whenever possible. This would make 55 monk and perma shadow form assassin heroes possible.
Last edited by Daesu; Jan 22, 2009 at 04:33 PM // 16:33..
I would have liked to see them retool Tabula Rasa more along GW1 lines -- but that's just me: buy it once, play it forever, offer occasional expansions for a price, maybe even throw in some "Heroes" for good measure.
Poor TR. It had potential but was just overpriced.
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Instead of QQ'ing about GW2, why dont you actually do some research and find out that a few people have signed up for a closed beta. If you really was that desperate, then gtfo and raid the building. For people that actually have half a brain, they would just wait and find something else that amuses them for a few months or so.
I will not provide names or screens or anything, BECAUSE THIS IS A CLOSED BETA, HINT NOT FOR THE PUBLIC. You dont believe me, thats all fine for you, if you do, well, you know it exists.
People want a game that is worth 5+ years of development but find that 1 year and a half is too long.
GW1 took about 3 years of development before the first preview at E3 2004. Why should it take even less time with GW2?
I believe the word you seek is grammar. Whoops, huh?
Quote:
Originally Posted by Robbert Monga
The only possible business reason to not release info is if there is none, thats all.
As a business owner myself I will tell you that this, in most cases, is false. The only exception to the rule is if you're in a market with no competition. The gaming industry is full of competition.
The worst thing I can do as a business owner is to release information about upcoming projects and products before they're even remotely close to being completed.
The worst thing I can do as a business owner is let my competition know what I'm doing.
The worst thing I can do as a business owner is give details about an upcoming product before knowing full well if I can deliver on those details.
The worst thing I can do as a business owner is sacrifice quality in order to meet psychological imposed deadlines.
These are all things I wouldn't have to concern myself about if I was the only person within 1000 miles doing what I do, but that's not the case for me and it's not the case in the gaming industry. Slam Anet all you wish for their choosing silence, but any business owner will tell you that the very moment you release any significant detail on your product, those are the expectations the public will demand be met. Until you're sure they can be met, don't speak of it.
Find one person that has ever said "I want GW2 now".
You won't.
Because all we want is a proof that GW2 exists, even in Alpha stage.
Also, work on your grammer.
Didn't say they want GW2, I said they want to see it NOW, wich is the reason for the incredible amount of whining I've been reading in guru for more than half a year. That wouldn't happen if all those people who want to see something at all, doesn't matter what, would just wait (thus kid in a shop analogy, impatience/demanding you know?) until Anet is ready for that. Instead, you see almost a daily thread about how the game is dying, how no one will buy GW2 and the constant vaporware bullshit. We're all in the same boat, so I challenge you to find one post by me demanding to see something. You won't. I can wait, you people can't. You want it NOW NOW NOW even though might very well hurt Anet and GW2 in the future, but hey as long as you can satisfy your curiosity.
And don't mind my grammar (yeah), english isn't my first language. So unless you can speak and write Portuguese as good as I can, you should be quiet in your corner.